I can't really publish a whole lot I've been working on given it's a comic project, though I thought I'd dump some sketches, studies and WIPs.
This was actually from my current project, though it hardly contains spoilers. Here I was trying out a new method I found on a youtube video where you set up an interior drawing with vanishing points, and set up a measurement ratio (fictional feet to real world cm in this case) to scale furnishings appropriately in your drawing. I have to say it was a lot of fun, definitely the most I've enjoyed using math in a long time. You can see the underlying photo at low opacity I used as a "control" to gauge if my scale was working or not.
And thus, the sketch result! This method is pretty awesome, takes out all the guesswork and lets me focus all my timesink into the nitty gritty details and embellishments I like to draw.
This was a painting from last year that wasn't finished due to payment issues. A lot of it's issues are glaringly obvious to me now, though I still quick like this piece. It could've greatly benefited from proper vanishing points and general perspective rules for greater proportion and angle control. It was my first attempt at a city scape at dusk, and with water! Lots of finicky colour things to figure out there. The city scape itself is of La Spezia, from Bless Online. La Spezia itself being heavily influenced by Venice.
And a sketch of a friend in Final Fantasy XIV!